Bookmark This Site
Keep up with our Tips


Tip of the Day RSS Feed
Fresh Graphic Design Tips Daily


Sponsor Program
Our tips are powerful.
Our writers are experts.
Our results are guaranteed.

 

Listen to our Radio Show
Hot topics for both consumers
and webmarketers
on WebmasterRadio.FM

Every Wednesday, 4PM Eastern.

 



Economy in Design

Another principle I include for graphic design is economy. Graphic design is for identification, information, presentation and promotion. Simplicity and economy of design furthers the concept of telling a short story with images.
6.9 6.9
Save Tip Comments Tip Rating



Illusion of Movement

I´ve included movement, for those of you interested in web design and film. Basically, movement or motion is implied through repetition or pattern, or other illusions of movement. In web, animation provides movement, which also implies repetition (the animation is time lined to repeat patterns). Movement in film and web is also an illusion. The movement is actually many clips of an action that appear to move smoothly in motion.
6.5 6.5
Save Tip Comments Tip Rating

Repetition

Repetition is used in design mainly for pattern. Various samples can be found in wallpaper, stencil designs, and textiles. This principle is one you might use in your graphic design to offer contrast or a visual pattern to your work; however, overuse of this imagery may lead to a boring product for your client. Use this principle sparingly, and it will have greater impact.
6.4 6.4
Save Tip Comments Tip Rating

Motion in Web Design

You don´t need whirling dervishes or spinning globes on your web site (just try it in print!) to imply motion. Motion in visual images is an illusion. You can blur an image (sfumato) or twist or shift the weight of a figure (contrapposto) to give a still image the force of movement. Use line, direction and dimension to help the image along.
6.4 6.4
Save Tip Comments Tip Rating

You Got Rhythm!

Rhythm or motion in visual images is an illusion. You can blur an image (sfumato) or twist or shift the weight of a figure (contrapposto) to give a still image the force of movement. Use line, shape, value and perspective to help the image along. Repetition is also a tool for rhythm. Use planned or random color, lines, value and texture to create patterns. Also regular, irregular, and progressive rhythms of repetition of colors, shapes, and lines create rhythm.
6.4 6.4
Save Tip Comments Tip Rating

Support Your Message

Unity in design happens when the form and content supports the goal or idea of your message. A "successful graphic designer" really means "a planner with a visual message that is clearly understood." Use the principle of unity to pull every element to portray the message you want to send.
6.3 6.3
Save Tip Comments Tip Rating

Direction of an Image II

In the English-speaking world, our eyes are trained to take in a page the way we read - from top left to bottom right. If the direction of your objects takes the viewer´s eye from top right to bottom left and back up again (an "X" or "Z" pattern), then you´ve done your job.
6.2 6.2
Save Tip Comments Tip Rating

Using Unity

The element of line as a grid can be a strong force in creating unity within your design. You don´t have to stay within the grid. Using the grid, you can decide how to pull together all the elements and principles of your design. The placement of the elements within your design, along with the use of the principles of design is paramount to achieving unity. Unity and balance are important "buddies" in defining how much contrast to use in your design.
6.1 6.1
Save Tip Comments Tip Rating

Using Contrast

Contrast in design is unavoidable. As soon as you add an element to a blank page or screen, you´ve created contrast. So you can create contrast with any element and within any principle of design. Use two different typefaces - sans serif for the heading and serif for the text. Use smooth against rough, as in metal and brick in architecture. Use thick against thin, hot against cold color, bright against dull. Use contrast with drama or with a subtle hand, but above all - don´t let it detract from the message.
6.1 6.1
Save Tip Comments Tip Rating

Direction of an Image

The use of several images in an ad or a web page can often get muddled and confusing. This is because your images need direction. Direction can be vertical, diagonal or curved. The job of the graphic designer is to keep the viewer´s eyes on the page in order for them to take in the information. Having too much information on your page can not only be distracting, but may lose your viewer.

Do you have a lot of content? Is it necessary? Then KISS on the direction of your design (Keep It Simple, Sweetheart!).
6.1 6.1
Save Tip Comments Tip Rating

The Seesaw of Balance

You can balance the elements of design by symmetry (equal balance/formal) or asymmetry (not centered or equal/informal). Asymmetry can be a very powerful tool for "tension" to create a mood of unrest or unease. You can use a combination of the two forms of balance to create a visual "dialogue." Approximate symmetry is in a slight divergence between formal and informal balance. An example of approximate symmetry is a human face.
6.0 6.0
Save Tip Comments Tip Rating



Learn more about our Exclusive Program we offer our clients.


 
LifeTips is part of ideaLaunch, the hub for a group of websites offering
solutions that help clients improve mind share, market share and profit online.
Privacy Guaranteed.
Satisfaction Required.